INTRODUCTION
The Sports Outlet Senior Softball League is designed to offer recreational play for men age 45 or over. All qualified participants in the program are required to abide by the rules of the League as well as the rules governing Senior Softball USA (“SSUSA”). The League has agreed to utilize the Official Senior Softball-USA Rulebook (SSUSA latest edition) as the basis for its playing rules, with the below rules representing exceptions to the published SSUSA Rules that are unique to the Sports Outlet Senior League as well as rules that should be emphasized from the SSUSA Rules. The League reserves the right to add or subtract to and from the SSUSA Rulebook in adapting to special League circumstances.
CODE
OF CONDUCT
Conduct and Sportsmanship
Expectations towards umpires, opponents, and teammates:
See
Appendix: CODE OF CONDUCT
ZERO
TOLERANCE IS IN EFFECT
A team must be in the league one (1) full year in good standing (no violations) to receive a voting right. Teams receive one vote per team. Each vote is cast by the Coach/Manager. In the advent of a tie, assistant managers/coaches will cast a vote. Each coach/manager and assistant coach/manager must be present (at the meeting location or on the call if a group-call meeting) in order for their vote to count.
Games that have completed 5 innings
(or 4.5 innings if the home team is ahead) shall be considered
“official.”
EXTRA HITTER (EH)
Unlimited Extra Hitters (EH) per
game may be utilized by a team. This player can also alternate in
the field while being in the batting lineup. (Designated Hitters
are NOT Permitted)
COURTESY RUNNERS
Courtesy runners are permitted, as follows:
1. Any player on a line-up sheet can be used as a courtesy runner.
2. A player may run a maximum of one time per inning during a game to include extra innings. Therefore, the maximum number of times a player can be a courtesy runner in a game is equal to the total number of innings, including extra innings, to complete the game.
3. A player may run for himself in the same inning that he is a courtesy runner.
4. If a potential courtesy runner goes onto the field and touches the base he is potentially reaching, he must inherit that base as a runner and cannot be replaced by another runner unless injured. If replaced, the second courtesy runner is declared an out.
5. Any courtesy runner who is on base when his turn to bat comes up will be declared automatically out as a base runner. However, the same courtesy runner then immediately proceeds to take his turn at bat in the regular lineup, or start the next inning should the out be recorded as the third out of the current inning.
Bats
1. Bats must be marked with the ASA, SSUSA/senior softball sticker and/or 1.21 BPF stamps or lower (ex. 1.20 BPF) for use in all Sunday Leagues. Titanium bats are illegal.
2. Umpires should be instructed to inspect the bats to be used during play prior to the first pitch.
3. A manager may challenge the use of a bat by a player on the opposing team by asking the umpire to examine the bat used for the above markings. As long as the bat is marked the ASA/SSUSA/senior softball sticker and/or 1.21 stamps, use of the bat shall be permitted.
4. Illegal Bats are Prohibited. Coaches Honor/Word is in effect for inspecting and guaranteeing the bats used by their teams are of legal status and unaltered in effort to protect the league’s players from injury. If a bat is in question, only a coach may inquire about the specific bat to the opposing coach. If further action is necessary, the coaches involved will present to the League Coaches to discuss the proceedings.
SSUSA Consequences Included for Context:Senior Softball-USA (SSUSA) enforces strict penalties for altered bats, including a 10-year to lifetime suspension for players who refuse to immediately surrender a suspected bat for testing. If a surrendered bat is confirmed to be altered, the player faces a five-year suspension for the first offense, with second offenses resulting in a lifetime.
Balls
Only League approved balls may be used: Men's Senior Softball Rating: .47 / 300
Rating refers to the ball's COR (Coefficient of Restitution) and Compression. (bounciness/hardness)
Pitching Rubber
The pitching rubber must be 24 inches in length.
Pitching Screen
1.The home team shall provide the pitcher’s protective screen.
2. Pitching screens must be anchored sufficiently so that they can withstand a hit from a batted ball and not be blown over by the wind. It is recommended to use small sand bags for this purpose so that the screen can be moved from side to side.
Protective Gear
The pitcher is not required to wear a mask (optional), yet highly suggested for personal safety.
Catchers and umpires are encouraged to wear protective gear, although this is optional, for their personal safety. Also, as an option, yet encouraged, is protective gear to be worn by third base players, and all other infielders for their personal safety.
Softball ShoesShoes with metal spikes are not permitted.
Uniforms
1. Teams are expected to have matching hats and shirts, although hats are optional.
2. Players must remain in full uniform throughout the game. Weather exceptions are permissible due to cold and heat.
FIELD INSPECTIONS
1. The home field coach is designated as the home field manager and is required to inspect the field the morning of the games to determine playable field conditions.
2. The field inspection is to be done no later than 8 a.m. on Sundays.
3. If the field is considered unplayable, the home team manager must call the visiting manager first, then call the umpire to advise the games are cancelled.
4. The game day home field manager
may delegate the inspection to a player on his team who resides in
close proximity to the field but he himself must contact the
visiting manager and then the umpire if cancelling the games is
warranted.
Bases are set 65 feet from one another. First base and third base are set with the back of the base at 65 feet from the back point of home plate. Second base is set at 92 feet from the back point of home plate (91 feet, 11 inches for exact measurement).
Commitment Line SSUSA Rules apply: The commitment line is drawn 25 feet from the home plate (or 40 feet from third base).
Placement of the Pitching Screen and Pitching Rubber:
1. The pitching screen shall be placed forty-five (45) feet from the back point of home plate.
2. The pitching rubber shall be placed fifty (50) feet from the back point of home plate.
3. The pitcher must pitch from a distance no greater than fifty-five (55) feet from the back point of home plate.
4. The inner edge of the pitching screen must be flush to the edge of the pitching rubber (imaginary line from the pitching rubber edge to the pitching screen) depending upon whether the pitcher opts to pitch from the left or right side of the pitching rubber.
5. The pitching screen cannot be moved once the defensive inning has started.
(See game rules for additional details)
6. A right-handed or left-handed pitcher may pitch from either side of the screen. The screen must be set flush to the right or left side of the pitcher’s rubber prior to the first pitch of the inning and cannot be moved from side to side during the inning.
There will be two bases at the home plate area, a “scoring” base located eight (8) feet to the left of the home plate in line with first base, and the “regular” extended plate or attached matboard.
The home team manager for the first game shall be responsible for setting up the field and providing all necessary equipment, including two new balls. The visiting team shall provide two new balls for the second game. Only used balls from previous games may be used as additional “usable” back-up balls.
1. A white base and separate orange base are preferred for first base. In this case, a minimum of twelve (12) inches is to separate the two bases. The use of the “combined” white and orange base is permitted if already part of a team’s equipment inventory. New teams should purchase the preferred separate white and orange bases.
2. The white and orange bases should be identical or near identical in thickness and density as possible to provide for the safety and prevent injury of players.
2. Violation(s) of said park rules and regulations will result in the immediate ejection from the games that day. Additional violations will result in a suspension from the League.
3. Home field coaches are responsible for presenting/providing Field Specific Rules set by authorities if needed if no local park and field rules are physically posted or are illegible.
1. Games can be cancelled by the game umpire(s) or by mutual agreement of the game managers should conditions be deemed unplayable.
2. Games may be cancelled for extreme heat or cold weather temperatures.
3. An umpire may cancel a game or games due to unfavorable weather or field conditions.
Caused by a Player, Manager or Team
The following rule is consistent with the SSUSA rulebook and is included for emphasis:
If by the umpire’s judgment a team consciously attempts to delay the start or continuation of a game, the umpire after issuing a warning, may immediately begin to call balls and strikes.
Reporting to the League webmaster
1. The home team manager should communicate the scores by 4.p.m. of the game day to the League’s webmaster(s).
2. All problems concerning umpires or game-related issues are to be communicated by the home team manager (or Assistant if Manager is unavailable) to the League.
At Bat Etiquette
SSUSA Rules Apply: (Additional content below is included for emphasis)
Unsportsmanlike Conduct: Umpires have the authority to
issue warnings and eject players for flagrant behavior or
intimidation tactics.
Verbal Interference: Verbal distractions are a form of
interference that "impedes, hinders, or confuses" the player,
which can lead to immediate dead ball calls.
Base Running at Fist Base
1. When there is a play made at first base, the batter/runner must touch the orange base ONLY.
2. If any portion of the white base is touched, the batter/runner will be deemed “out” only if called out by the umpire; however, the ball will remain live.
3. Appeals are not permitted in the event the umpire does not call the player out.
4. The only exception to this rule occurs when an errant throw pulls the first baseman (or any player catching the ball at first base) into foul territory. In this case, the batter/runner may touch either base. The defensive player can only touch the white base in order for the batter/runner to be called out. Extra base hits: double, triple or homerun (inside the park) does not apply.
Base Running (Leaving Base before Contact)
The batter must make contact with the ball prior to a base runner leaving a base. The umpire must see it and call the base runner(s) out for leaving a base early. If the umpire does not see a base runner leave early the base runner is not out. No appeals are permitted nor is reliance on the runner to state whether he had come off the base to be considered.
1. Runners will be called out at the home plate area when the defensive player in possession of the ball is in contact with any portion of the expanded “home plate area”.
2. Touching the expanded “home plate area” is defined as contacting any part of the expanded plate (including a mat, if utilized) by the defensive player in possession/control of the ball.
3. Runners may not be tagged out after they pass the commitment line running to the home plate area.
SSUSA rules (runner placed at second base to start the inning) will not be used. Games will continue to be played until the game is won by one team.
1. The maximum number of runs that can be scored by each team shall be five (5) runs per inning during the first through sixth innings.
2. If the team batting is behind by more than six (6) or more runs at any time during the first 6 innings, the batting team is permitted to catch up and tie the other team’s run total.
For example, if a team is down by seven runs, 7-14, that team can score seven (7) runs to tie the game at 14 runs. Note, hits and home runs with multiple runners in scoring position cannot exceed the runs permitted once the game is tied. In the above example, if a total of seven runs (7) are needed to tie the game and a total more than (7) runs potentially could score due to a grand slam home run with the score being 12-14, only two (2) of the four (4) runs per the grand slam are permitted to achieve the total of (7) runs to tie the game that inning; the other two runs are discarded.
3. The 7th Inning is the Only Open Run Inning - There is no run limit for the inning and subsequent extra innings if needed. (Applies for the Regular Season & Playoff Season)
A 15-run rule will be in effect after the trailing team bats five (5) complete innings. (Applies to Regular season and Playoff Season)
When an “infield fly” is called by the umpire, the batter is out, runners advance at their own risk.
The rule mandates that the batter is automatically out on a fair, catchable pop-up (not a line drive or bunt) with runners on 1st/2nd or bases loaded with less than two outs, allowing baserunners to advance at their own risk without the threat of a force-out.
A team must have nine players present in order to begin a game. The opposing team will provide a catcher who will make defensive plays only - this is subsequent to the opposing team having sufficient players to accommodate. However, if a team has 10 players, the opposing team is not permitted to provide a catcher for defensive plays only - the rationale is that the 10 player team has the advantage of cycling through the batting order more often. The team must bat 10 and/or 11 players and each short player is considered an automatic out in the lineup at the 10 and/or 11 spot.
One-and-One Pitch Count for the Game
All games start with a "one-and-one" pitch count. (Regular season and Playoffs)
Use of the pitching screen is MANDATORY for a pitcher to get behind for protection after releasing the ball. A pitcher who does not use the screen for safety should be encouraged to wear gear to protect the face, chest, and shins. - the League DOES NOT provide this equipment. NOTE:The pitcher accepts all the risks of injury if he does utilize the screen.
1. A batted ball striking any part of the screen, or its frame/container, shall be considered a strike and a dead ball.
2. A batted ball striking any part of the screen, or its frame/container, whenever there are two (2) strikes on the batter, is considered a dead ball, a foul ball third strike out.
3. A ball thrown or touched by a defensive player that comes in contact with any portion of the pitching screen shall be considered “in play”
4. A defensive player making any unintentional contact with any portion of the screen shall do so at their own risk. The ball shall remain “live” and “in play.”
5. A pitcher or defensive player may not intentionally knock down or move the screen in the event of a throw coming from the outfield/infield to first base or home plate. The pitching net is installed for pitcher safety not defensive strategy. Base advancement and runners scored will be directed by the umpire.
1. At the beginning of each inning the pitcher may move the Pitching Screen to the left or right but no further than the closest edge of the pitching rubber.
2. Once placed, unless a new pitcher enters the game, the pitching screen cannot be moved once the defensive inning has started.
3. If the pitching screen is moved away from its position after the start of the inning, the pitcher will be warned. In the event of a second violation during that game, the pitcher will be disqualified from pitching the remainder of the innings and games that day.
Protests must be made by a team manager or designee. At the point of protest, the umpire must be immediately notified of a protest, and the umpire must sign the protesting manager’s score book. In the event there was no umpire present at the protested game, the opposing team manager must be made aware of the protest at the point of protest. A protest must be communicated by the protesting manager to the League ASAP, followed by a written statement outlining the reason(s) for the protest. Upon receipt of the written protest, the League must contact the umpire to discuss the situation.
Runner Passing the Commitment LineA runner on or rounding third base may not return to third base after passing the commitment line and must run to the home plate area.
1. A baserunner must not initiate contact with any defense player or is automatically out.
2. A runner must either slide or veer to avoid contact with a defensive player at either second or third base AND to permit the defensive player to make a throw. To clarify the throw rule, a runner must slide or veer out of the way of an outgoing ball thrown by the fielder in an attempt to complete a double play. For example, a runner cannot stay in the baseline and try to block such a throw during a double play attempt. The runner must slide or veer (duck) away from the throw.
3. Incidental contact, which is a judgement call by the umpire, shall not be subject to this rule.
4. The league’s slide or veer rule should be discussed with the umpire prior to the beginning of the game by the managers.
5. A player is permitted to slide in
the “home plate area” only at the scoring/second plate.
This supersedes the SSUSA language below only for scoring at home plate.
The following language is included from the SSUSA rules for emphasis:
Sliding or diving into first base or the scoring line or scoring plate is permitted ONLY to avoid a collision with a defensive player. This is an umpire’s judgment call and is not subject to protest or appeal. A player may slide or dive into second or third bases, or when returning to any base. A runner must make every effort to avoid colliding with opposing players while running the bases or sliding or diving. If in the umpire’s judgment a runner misses a base to avoid a collision, the runner will not be called out. If in the umpire’s judgment the runner fails to avoid a collision with a defensive player involved in the play, the ball will be declared dead and the runner called out. All base runners except for the batter will be returned to their previous base unless forced to advance. If in the umpire’s judgement the runner’s collision with the defensive player involved in the play negates a double play, the umpire may award a second out. See Code of Conduct for rough or aggressive playing tactics.
Stepping Off First or Third Base
1. Runners may place themselves in foul territory at 3rd and 1st base to avoid injury being struck by balls hit in their direction. The runner MUST announce his intention to the umpire.
2. Runners stepping off the base MUST re-touch their respective base before advancing. Failure to do so will result in an out, but the ball shall remain in play. (Only umpire can make that call)
Third Strike Foul Ball or Foul TipA foul tip on the third strike shall be considered an out.
Tie GamesWhen a game must be called after 5 innings and the score is tied, the game is recorded as a tie game. The game then counts as a half of win (+ .5) or half of loss (-.5) toward the teams’ season records. Games will not be made-up or later completed.
Starting Times
1. Double headers shall be played each Sunday as indicated in the League schedule.
2. Games start at 9:00 a.m
1. Line-up sheets shall designate the batting order of players. Providing the defensive position of the players is optional. (First or Lasts must be used and list on the the line-up sheet)
2. Line-ups must be exchanged at the start of each game for official record-keeping to determine player playoff eligibility.
3. Inserting an illegal player into the line-up and playing results in a team forfeit of game(s).
Make-up games are scheduled and built in at the end of the season’s schedule.
Rosters: Need to be Submitted the Week Prior to the First Game of the Season.
Roster Limits, Playing Time
Expectations, Playoff Validation: A
team may carry a minimum of 14 players and a maximum of 18 on
their roster. All rostered players present during gameday, if not
injured, must bat (Regular season). During the playoffs, each team
has the right to "match" the same amount of batters in the order.
1. Each team must have a minimum of 14 active players rostered
during the playing season. No team shall consist of more than 18
players on their roster. Only eligible players may be rostered.
(See Player Eligibility)
2. Rosters will remain intact from year-to-year. Players may be added based on the number of players needed to meet minimum team roster requirements.
3. The league goal is to create teams with parity of talent to promote good competition.
If a team falls below 12 active players on their roster, the League managers will assist in finding replacement roster players.
4. A player who played in the league before may A) Get traded. B) Elect to leave the team and enter into the player draft/pool. C) A coach may issue an unconditional release from the team.
5. Unreliability Rule: A manager may request approval from the league to remove a player from his roster if the player fails to show up (as a no show, meaning that he said he would show up, then no call and no show) for two consecutive sets of game or fails to advise the manager until the last minute that he is not coming on three occasions to that point in the season. A combination of three no shows or last- minute cancellations or, a player continues to call out as not playing week in and week out, wasting a roster spot also applies. The player should receive a warning with a phone call from the Manager prior to removal in order to correct the behavior. If removed from that roster, the player will be removed from the roster.
6. Players not on the roster sheet at the beginning of the season shall be deemed illegal if inserted into the line-up during any game of the season. (This excludes players added to a roster based on minimum team roster requirements explained in the Roster section)
7. Rosters must be submitted one (1) week prior to the start of the season. Any roster not submitted will result in a forfeit(s) per week. If no roster is submitted by a team(s) will not participate in games to include the playoffs. The League Coaches not in violation will determine, if necessary, additional consequence(s) for the manager(s) and team(s) in violation.
8. No coach/manager, assistant coach/manager, or team member may actively pursue a player from another team during the season. A first offense is a two game suspension. A second offense is a 10 game suspension. A suspension will carry over into the following season if fewer games remain in the season the suspension was issued. The League Coaches/Teams not in violation will determine, if necessary, additional consequence(s) for the team(s) in violation.
Age Determination
A player must attain the age of 45 at any time during the calendar year of that season to be eligible to play.
Age Verification1. Team managers are responsible for age verification for all players on their roster.
2. Managers shall instruct players to bring identification and be prepared to show it to any League official during any game.
3. A Manager may inquire directly to a player’s Manager prior to the next game regarding a player’s age eligibility. The player in question must provide an ID to be presented to the managers for age verification.
1. When a player is ejected, a manager may not replace him with another player. An out will be recorded for every scheduled at bat for the ejected player during the game in progress.
2. There are no line-up restrictions on the ejected player’s team for the second game, when a player is ejected from game one. The second game is simply played without the ejected player.
3. The ejected player’s team may use an eligible substitute (pool player) for any subsequent games that the ejected player is forced to miss if the team needs an eligible substitute (pool player) to make 10 players. The use of a pool player due to ejection would mostly occur when an ejection occurs in the second game of the two games (doubleheader) played. Therefore, the game the ejected player must sit out would carry over to the first game of the next doubleheader to be played. Pool players will bat last at the end of the line up.
1. Pool players are eligible to fill positions only if 12 or less players are present on gameday.
2. Rostered team players on a bye-week are eligible to fill positions for teams scheduled to play if pool players are unavailable and if 12 or less players of the team are present on gameday.
3. Pool players are to be considered first and selected randomly in effort of fairness. Roster players will be considered next if pool players are not available.
Game Ejections Regarding Section I or Section II Violations:
First Ejection - the player is
removed from the game and prohibited from the next game.
Second Ejection - the player is removed from the game and
suspended for the season.
NOTE: Refer to the Code of Conduct section for specific conditions and behaviors that trigger ejections.
Any player on the roster who arrives after the start of the game is permitted to play but must be added to the bottom of the line-up for that game.
1. A player must have played in 50% of regular season games played to participate.
2. Rainouts do not count for or against the total of games played.
3. An injured player is credited with games played while injured only if in attendance of games.
This is subject to the severity of the injury to the player(s). Managers should notify the League managers of the injured player(s).
4. Roster additions during the season must play in 50% of the remaining games to be played.
5. The higher seed can select any one of the fields as the playoff field.
During the roster building process, managers may engage in player trades/reassignments. No further trades/reassignments are permitted once the rosters are set. Trading of players between teams need only be approved by the managers directly involved. The player(s) involved in the trade must also approve the trade. Any trade of players between managers must be communicated to the League Managers.
TEAM FORFEIT - GAME DAY1. If a team fails to field at least 9 players by 15 minutes after the scheduled start time, the game will be forfeited.
2. The second game must start no later than 15 minutes following forfeit of the first game or the second game is also forfeited.
3. The score to be recorded for a forfeited game shall be 7 to 0.
4. In the event of a forfeit due to insufficient players, all players from both teams present at the field shall receive credit for playing the game, to be applied to playoff eligibility.
5. Players present are encouraged to play an exhibition game rather than just go home.
Game Management
1. Only managers (assistant managers) are permitted to discuss issues with the umpire.
2. Players on the defensive team shall not leave their field position to dispute an umpire’s call.
3. A batter on the offensive team shall not leave the batter’s box to dispute an umpire’s call.
4. No player shall leave the offensive’s team dugout or bench area to dispute an umpire’s call.
5. Managers are responsible to keep their players under control at all times.
6. The League is responsible for the coordination of umpire requirements.
1. Paid umpires are to be utilized for all League games.
2. Team managers will pay the umpire fees in cash at the beginning of each game.
3. Should an umpire fail to show at a scheduled game, the involved teams are expected to provide their own umpires utilizing roster players.
4. If a third-party agrees to umpire a game, the League is not responsible for any costs involved.
5. If the umpire arrives at the field and the game is cancelled because one or both of the teams have forfeited because of too few players, the umpire fee will not be returned to the forfeiting team. The forfeiting team will pay the umpire fee for that game.
During the championship round of playoffs, managers may mutually agree to use more than one umpire. Any additional cost shall be borne by the teams involved.
Game Ejections Regarding Section I or Section II Violations:
First
Ejection - the player is removed from the game and prohibited
from the next game.
Second ejection the player is removed from the game and
suspended for the season.
SECTION I
A. No Participant (e.g., player), Team Manager or Spectator Shall: Verbally or visually demonstrate, in an aggressively disrespectful manner, disagreement with an umpire or league official’s decision. It shall be the right of the Manager to request, in a respectful manner, an explanation of a call or rule interpretation.
B. No Participant (e.g., player), Team Manager or Spectator Shall: Appear on the field of play under the influence of alcohol or a controlled substance, or consume alcohol at the facility prior to or during the game.
C. No Participant (e.g., player), Team Manager or Spectator Shall: Use aggressive profane, obscene or vulgar language or gestures in any manner, at any time towards another player, umpire, coach or spectator.
D. No Participant (e.g., player), Team Manager, or Spectator Shall: Significantly harass, heckle, insult, jeer or use verbal tactics to embarrass or insult a league official and participant (e.g., teammate) at any time before, during or after a game.
E. No Participant (e.g., player), Team Manager, or Team Representative Shall: Use rough or aggressive playing tactics that could result in injury.
F. No Participant (e.g., player), Team Manager or Team Representative Shall: Give false or misleading information or fail to cooperate with a legitimate request from a league official.
G. Team Managers Shall: When requested by the game official, assist him or her in the enforcement of the Player Code of Conduct or rules and control players making threats.
H.
No Participant (e.g., player), Team Manager or Spectator
Shall: Throw equipment in anger or frustration, such as bats,
gloves, balls, bases, etc. causing a safety or unsportsmanlike
issue. Depending on the severity, the consequence can be a warning
and/or ejection by the umpire and/or penalty from the League.
Penalties for Section I Violations
● The umpire is in charge of the game and will use his/her judgement about conduct that warrants a warning or an ejection of a player, coach, or spectator. This applies to all Sections of this Code of Conduct. If the umpire ejects a player from the first game of a doubleheader, that player is not permitted to play in the second game that day. The umpire can require the ejected player to leave the field of play, meaning beyond the umpire’s sight and hearing from the field for the remainder of the day.
● A (1-2) one or two game suspension can be imposed by the League for each individual violation of Section I beyond the umpire’s ejection, if imposed. Suspension can be appealed, in writing, and submitted to the League. If the violation occurs in the first game of a double header, and the player sat out the second game that day, that game can count as game one of a subsequent League imposed suspension. A two game suspension could be the second game that day and the first game of the next double header. If the violation occurs in the second game, the player sits out the remainder of the game as well as the next two games. The umpire will decide if the player must leave the field/facility so that the umpire cannot hear or see the player. One of the managers will inform the League.
● Penalty will be doubled if this is the second violation in a one-year period. A third violation within that playing year may result in up to a one year suspension.
● The League reserves the right to increase this penalty as the situation warrants. Each incident will be dealt with on a case-by-case basis.
●
SSUSA rules apply: The
spot in the line-up vacated by the ejected
player cannot be filled by another player. An out in the
line-up occurs each time the removed player would have come to bat
in that game.
SECTION II
A. No Participant (e.g., player), Team Manager or Spectator Shall: Be guilty of verbal threats of any kind, be verbally discriminatory (discriminatory, sexually) toward any other participant, team manager, player, spectator, umpire, or league official.
B. No Participant (e.g., player), Team Manager, or Spectator Shall: Engage in a continuous verbal attack upon an official, other participants or spectators after they have been ejected from a game and/or make a verbal threat of physical violence upon anyone.
C. No Participant (e.g., player), Team Manager, or Spectator Shall: Charge an official, or make incidental physical contact with the body, or kick dirt or other matter on the official when disputing a decision.
D.
No Participant (e.g., player), Team Manager, or Spectator
Shall: Fail to abide by an official’s decision. Player(s) must
leave the facility if requested by the game official. Failure to
do so will result in a forfeit by the ejected player(s) team for
the remaining game(s) that day.
Penalties for Section II Violations:
1. A game suspension may be imposed for each violation of Section II. If the violation occurs in the first game of a double header, the player will sit the second game that day. If the violation occurs in the second game, the player sits out the remainder of that game and the next scheduled game, too. The umpire will decide if the player must leave the field/facility entirely. One of the managers will inform the League.
2. The penalty will be doubled when it is the second violation in the same year. A player thrown out of a game must sit the remainder of that game plus the next game. A player thrown out of a second game is done for the season.
3. A third violation within that playing year may result in an additional suspension, season suspension, or removal from the league entirely. NOTE: A violation period is not limited to only the present year and does carryover into the following season(s).
4. The League reserves the right to increase this penalty as the situation warrants. Each incident will be dealt with on a case-by-case basis.
5. SSUSA rules apply: The spot in the line-up vacated by the suspended player cannot be filled by another player. An out in the line-up occurs each time the removed player would have come to bat in that game.
A. No Participant, Team Manager, or Spectator Shall: Be guilty of causing or intending to cause physical contact with an official, player or spectator when disputing a decision.
B. No Participant, Team Manager, or Spectator Shall: Perform battery (as defined in the NJ Penal Code) upon any game official, league representative, player or spectator at any time on or near a playing facility and/or at a meeting facility.
C. No manager or player shall: Purposefully manipulate their roster to gain a competitive advantage, such as calling players to stay home in order to have their best players only play.
1. A participant will be immediately suspended from further play until the incident is reviewed by the League. A remainder of the year or full year suspension is the recommended minimum penalty, although the League has the final decision. Depending on the severity of an incident, past conduct and other factors, a participant may be suspended for up to 5 years by the League.
2. Depending upon the severity of the incident a penalty may be doubled if this is the second occurrence of a serious nature.
3. The League reserves the right to increase this penalty as the situation warrants. The League will determine if the altercation is self defense or retaliation. Each incident will be dealt with on a case-by-case basis.
4. SSUSA
rules apply: The spot in the line-up vacated by the suspended
player cannot be filled by another player. An out in the line-up
occurs each time the removed player would have come to bat in that
game.
[No Participant, Team Manager, or Spectator Shall: Engage in or provoke a physical attack on another participant at the facility. This includes retaliation for the actions of another player. (A player or person has the right to defend him/herself from a physical attack but not to further escalate the situation or retaliate.) See Section III, item A for further details if applicable. This action may be deemed a section III violation.]
REVIEW AND APPEAL PROCESS
1. Game officials/managers will notify the League of the incident. The League will gather information pertaining to the incident for League review.
2. The League will review the incident and make a final decision, and may impose additional penalties if warranted, as outlined in the Penalty Section. The manager and involved players will be notified by the League of the findings and decision(s).
3. The League will communicate to all managers each/all decisions relating to suspensions.